/ Projects
Categorized by technical focus. Software systems are separated from Roblox development.
Sole maintainer; handling all live updates, database migrations from corrupted ProfileService versions, and competitive balancing.
Fast-paced competitive PVP title focused on high-mobility combat.
• Integrated Matchmaking: Engineered a custom queue system featuring advanced logic validation to handle seamless player transitions.
• Party & Safety Sync: Developed a unified Party system that bridges directly into the Friendly Fire protection pipeline to ensure team integrity.
• Collision Logic: Optimized high-performance hitbox detection utilizing
GetPartsInPart/GetPartBoundsInBox for frame-accurate spatial queries.
• Gunplay Engine: High-fidelity shooting mechanics featuring frame-accurate hit registration, movement states (crouching), and custom VFX.
• Directional Interaction: Engineered custom door logic utilizing dot product math to ensure doors dynamically swing away from the player's position.
• System Scope: Integrated into a modular backend featuring a complete round-based loop and ability framework.
• Disclaimer: Scripted all camera CFrames, FOV interpolation, and functional ability logic. (VFX provided by collaborator).
• Sync Engine: Hand-coded timing for VFX/SFX triggers via Animation Events.
• Cinematics: Procedural impact frames and dynamic FOV shifting for high-impact combat feedback.
• Procedural System: Blade fragments dynamically scatter and reassemble using vector-based positioning and interpolation.
• Formation Logic: Real-time convergence system aligns fragments into a functional weapon with consistent orientation.
• Design Goal: Explores modular weapon construction through math-driven animation and spatial control.
• Core Systems: Modular backend covering combat, inventory management, race functionality, and persistent data handling.
• State & Movement: Custom state machine paired with basic movement systems including ledge grabbing and traversal logic.
• Architecture: Organized, scalable structure designed for clean expansion across UI, abilities, and gameplay systems.
• Data Framework: Modular DataStore architecture supporting persistent player progression and scalable data handling.
• Unit System: Dynamic unit stats with layered substats and upgrade paths.
• Backend Scope: Designed for extensibility across waves, units, and long-term progression systems.
• Movement System: High-speed dash mechanic with precise positional control and directional input handling.
• Iframe Logic: Temporary invulnerability frames integrated into movement for responsive combat interactions.
• Visual Feedback: Procedural after-images and motion trails to enhance perceived speed and impact.