/ Projects
Categorized by technical focus. Software systems are separated from Roblox development.
Sole maintainer; handling all live updates, database migrations from corrupted ProfileService versions, and competitive balancing.
Contribution: Architected the Combat and Ability systems, ProfileService integration, and critical engine bug fixing.
Fast-paced competitive PVP title focused on high-mobility combat.
• Integrated Matchmaking: Engineered a custom queue system featuring advanced logic validation to handle seamless player transitions.
• Party & Safety Sync: Developed a unified Party system that bridges directly into the Friendly Fire protection pipeline to ensure team integrity.
• Collision Logic: Optimized high-performance hitbox detection utilizing GetPartsInPart/GetPartBoundsInBox for frame-accurate spatial queries.
• Procedural Impact Frames: Studio-native frames for dynamic contrast.
• Sync Engine: Hand-coded timing for VFX/SFX via Animation Events.
• Cinematics: Scripted camera CFrame interpolation and FOV shifting.
System where blade fragments scatter and converge dynamically using vector math to form a functional weapon.
Modular gameplay systems including dynamic UI and complex combat combo strings using custom state machines.
Backend featuring modular DataStore systems, dynamic unit substats, and persistent progression data.
High-speed mobility exploration. "Sandevistan" style flash-step with procedural motion after-images.