DIRECTORY_V2.0.4

/ Projects

Categorized by technical focus. Software systems are separated from Roblox development.

// PRODUCTION_LOG
LIVE
Quantify All-Round Developer
1.7M+ REACH
LUA U
LIVE OPS

Sole maintainer; handling all live updates, database migrations from corrupted ProfileService versions, and competitive balancing.

// PRODUCTION_LOG WIP
Soul Ascension Lead Scripter

Contribution: Architected the Combat and Ability systems, ProfileService integration, and critical engine bug fixing.

// PRODUCTION_LOG WIP
Out of Bounds Contributing Scripter

Fast-paced competitive PVP title focused on high-mobility combat.

Integrated Matchmaking: Engineered a custom queue system featuring advanced logic validation to handle seamless player transitions.

Party & Safety Sync: Developed a unified Party system that bridges directly into the Friendly Fire protection pipeline to ensure team integrity.

Collision Logic: Optimized high-performance hitbox detection utilizing GetPartsInPart/GetPartBoundsInBox for frame-accurate spatial queries.

// TECHNICAL_SHOWCASE CINEMATIC
Ulquiorra Resurrection Technical Lead & Cinematic Scripter

Procedural Impact Frames: Studio-native frames for dynamic contrast.

Sync Engine: Hand-coded timing for VFX/SFX via Animation Events.

Cinematics: Scripted camera CFrame interpolation and FOV shifting.

// TECHNICAL_SHOWCASE ARCHIVE
Demon Dagger Tech Focus: Procedural Assembly

System where blade fragments scatter and converge dynamically using vector math to form a functional weapon.

// TECHNICAL_SHOWCASE ARCHIVE
RPG Combat Framework Focus: Systems Architecture

Modular gameplay systems including dynamic UI and complex combat combo strings using custom state machines.

// TECHNICAL_SHOWCASE ARCHIVE
Tower Defense Project Focus: Modular Data Management

Backend featuring modular DataStore systems, dynamic unit substats, and persistent progression data.

// TECHNICAL_SHOWCASE ARCHIVE
Shadow Step Tech Focus: Iframe Logic & Motion

High-speed mobility exploration. "Sandevistan" style flash-step with procedural motion after-images.